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Spellbreak story mode
Spellbreak story mode












spellbreak story mode spellbreak story mode

New chapter updates will reveal more of the deep, rich lore behind this powerful place and its people.įorm a party of powerful battlemages and vanquish other players to stand victorious in this unique battle royale! Future updates will unlock exciting new game modes.Hey Battlemages! My name is Jesse Kurlancheek and I’m the Design Director on Spellbreak and one of the co-founders at Proletariat, the studio behind the game. The fractured battleground of the Hollow Lands is just the beginning of your adventure in the greater world of Primdal. These items give you the ability to fly, teleport, control time, become invisible, and more. Discover hidden chests that contain magical runes and game-changing equipment. Seize hold of two powerful magic gauntlets and blend devastating spell combinations to control the battlefield with fiery tornadoes, electrified gas clouds, and more!Įxplore the map and find tactical advantages to outplay your opponents. Which will you master?Ī mighty battlemage isn’t limited to just one ability. Each has its own playstyle, which you can customize with talents as you grow in power. Soar into fierce battles, through floating islands and impossible terrain, to unleash the Breaker within.Ĭhoose a class: Frostborn, Conduit, Pyromancer, Toxicologist, Stoneshaper, or Tempest. Harness the raw power of your gauntlets and tap into the unimaginable forces of the elemental planes.

spellbreak story mode

When magic is forbidden, locked in the iron grip of the Vowkeepers, it’s up to you to resist and reclaim what’s yours. Unleash your inner battlemage in Spellbreak. This is a whole separate set of challenges that we’re actively exploring. We’re also starting to experiment with what it means to be a difficult NPC encounter in Spellbreak without just increasing the NPC’s stats, but instead from a behavioral point of view. It’s incredibly gratifying to take out a pack of NPCs with a single well-placed boulder. This allows us to use them as cannon fodder, giving the player an increased sense of power. In both the story quests as well as Dominion, the NPCs themselves are fairly weak. Dealing with incoming attacks adds an additional layer to how players strategize for taking the zones. The second purpose is that the NPCs act as a hindrance that must be dealt with lest they pepper players with magic while players try to capture and control the zones. Players must keep in mind respawn times and weigh the opportunity cost of pursuing the NPCs against controlling the zones. The first is that they act as a resource for players, dropping loot and providing currency. The second place you’ll meet NPCs is in Dominion where they serve two purposes. This momentary pause is important because it allows the player to see and understand what just happened (and what’s about to happen!) as well as giving them an opportunity to “shoot first.” When we were testing, we originally had the NPCs attacking right away which was not only more difficult but also decidedly less fun because you were put on the back foot right away instead of getting to be the aggressor. They’ll warp in around the player and after a brief time during which they taunt the player with animations, they’ll attack. For story quests, the NPCs can often “ambush” a player after the player has done something. They wear their own outfits and have special UI elements denoting that they’re NPCs.Īs I mentioned above, there are two scenarios that players will encounter the new NPCs in and they both have different requirements for how the NPCs should act. The most obvious differentiation is that the NPCs are visually different from players in most cases. NPCs on the other hand should very explicitly not mimic player behavior. Bots are meant to fight similarly to how a player would and use a variety of spells and sorceries as well as runes to move around and make themselves a challenge for players. It’s worth noting Spellbreak currently has bots for giving new players a way to learn the mechanics of the game, so in making NPCs, we want to clearly differentiate them from existing bots.














Spellbreak story mode